Post by Tamra Barenas on Dec 12, 2020 3:36:06 GMT
Tamra Barenas
Name: Tamra Barenas
Age: 26
Gender: Female
Race: Human (Variant)
Height: 5'7"
Weight: 140 lbs.
Skin: White
Eyes: Blue
Hair: Black & Red
Faction: Zhentarim
Alignment: Chaotic Neutral
Alignment: Chaotic Neutral
Class(es): Monk (Kensei), Bard (College of Whispers)
Personality: Bubbly, energetic, and charming, Tamra often hides her demented mind behind a childish exterior, which she can combine with the flirtatious demeanor of a woman who is aware of her good looks and will use them to get what she wants. She is also much more intelligent than she lets on, often causing friend and foe alike to underestimate her. She developed a form of Stockholm syndrome; having flashbacks, nightmares, and difficulty trusting others while in her time in Barovia which has eroded her sanity, resulting in her turning into a sociopathic madwoman.
Backstory:
Haunted One
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Personality: Bubbly, energetic, and charming, Tamra often hides her demented mind behind a childish exterior, which she can combine with the flirtatious demeanor of a woman who is aware of her good looks and will use them to get what she wants. She is also much more intelligent than she lets on, often causing friend and foe alike to underestimate her. She developed a form of Stockholm syndrome; having flashbacks, nightmares, and difficulty trusting others while in her time in Barovia which has eroded her sanity, resulting in her turning into a sociopathic madwoman.
Backstory:
Haunted One
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Statistics
Strength: 12 (+1)
Strength Save: +3
Athletics: +3
Dexterity: 14 (+2)
Dexterity Save: +4
Acrobatics: +4
Slight of Hand: +2
Stealth: +2
Constitution: 12 (+1)
Constitution Save: +1
Intelligence: 10 (+0)
Intelligence Save: +0
Arcana: +2
History: +2
Investigation: +2
Nature: +0
Religion: +0
Wisdom: 14 (+2)
Wisdom Save: +2
Animal Handling: +2
Insight: +2
Medicine: +2
Perception: +4
Survival: +4
Charisma: 13 (+1)
Charisma Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1
Racial Features: N/A
Class Features:
Unarmored Defense - PHB, pg. 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.
Martial Arts - D4 - PHB, pg. 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Character Feats:
Mobile - PHB, pg. 168
You are exceptionally speedy and agile. You gain the following benefits:
Hit Point Maximum: 9
Armor Class: 14
Initiative: +2
Speed: 40 ft.
Strength: 12 (+1)
Strength Save: +3
Athletics: +3
Dexterity: 14 (+2)
Dexterity Save: +4
Acrobatics: +4
Slight of Hand: +2
Stealth: +2
Constitution: 12 (+1)
Constitution Save: +1
Intelligence: 10 (+0)
Intelligence Save: +0
Arcana: +2
History: +2
Investigation: +2
Nature: +0
Religion: +0
Wisdom: 14 (+2)
Wisdom Save: +2
Animal Handling: +2
Insight: +2
Medicine: +2
Perception: +4
Survival: +4
Charisma: 13 (+1)
Charisma Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1
Racial Features: N/A
Class Features:
Unarmored Defense - PHB, pg. 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.
Martial Arts - D4 - PHB, pg. 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
- Unarmed Strike: 1 Bonus Action
Character Feats:
Mobile - PHB, pg. 168
You are exceptionally speedy and agile. You gain the following benefits:
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Proficiencies:
Shortsword, Simple Weapons, Warhammer (Kensei)
Languages:
Common, Draconic, Elvish, Sylvan
Equipment:
Backpack
Bedroll
Clothes, Common
Crowbar
Dart (10)
Flask of holy water
Flask of oil
Hammer
Holy symbol (Cross)
Mess Kit
Rations (1 day)
Rope, Hempen (50 feet)
Set of manacles
Steel mirror
Tinderbox
Torch (4)
Warhammer
Waterskin
Wooden stakes (3)
Shortsword, Simple Weapons, Warhammer (Kensei)
Languages:
Common, Draconic, Elvish, Sylvan
Equipment:
Backpack
Bedroll
Clothes, Common
Crowbar
Dart (10)
Flask of holy water
Flask of oil
Hammer
Holy symbol (Cross)
Mess Kit
Rations (1 day)
Rope, Hempen (50 feet)
Set of manacles
Steel mirror
Tinderbox
Torch (4)
Warhammer
Waterskin
Wooden stakes (3)