Post by Bard of Lore on Dec 9, 2020 20:59:33 GMT
Dice Rolls
Anyone who is familiar with the game of D&D would know that there are dice rolls made to determine successful/unsuccessful results of their character's actions. Occasionally, a thread will be run by a DM who will determine whether or not a skill check is successful. In the event that no DM is present, use the following section to determine the success of skill rolls.
Skill Checks
During posts, characters may take actions related to their skills. This could be things such as sneaking around a group of enemies, trying to recall a piece of information about history, or even leaping off a rooftop. When determining how successful a character is at accomplishing such a task, you may attempt a skill check.
Taking 10. When in a thread that is primality based on PvE, skill checks may be forgone entirely, in favor of taking 10. To "take 10" on a skill check grants an automatic result of 10 + The Associated Skill's bonus.
Results
The following table represents the possible results of a Skill Check Roll.
Roll Result | Level of Success |
26+ or Nat 20 | Rousing success which provides additional benefits. |
21-25 | Flawless Success with little effort expended. |
16-20 | Success with some effort. |
11-15 | Success with a downside. |
6-10 | Failure with an upside. |
2-5 | Failure after some effort. |
1 or less | Failure with a large downside. |
Combat
Perhaps the most important aspect of F&D is combat. Our site uses the exact same system as Dungeons and Dragons 5th edition, with a slight modification for distance. Typically characters would move on a grid of 5x5 foot squares, but translating that to an online format is a bit difficult.
When characters begin combat, the distance between them is always an important factor. A character who is not in 'engaged' range of an opponent cannot attempt to strike them with a melee attack. similarly, a character using a ranged weapon in 'engaged' range of an opponent would attack with disadvantage. Most combat situations would start within 'close' range of each participant, but this is not always the case. The following are a list of all combat range categories:
Category | Distance | Description |
Engaged | 2-5 feet. | -At this range melee weapon attacks are possible. -At this range, ranged attacks are made with disadvantage. |
Close | 10-15 feet. | -At this range most melee weapon attacks are not possible. -At this range, ranged attacks can be made normally. |
Mid | 25-50 feet. | -At this range, melee weapon attacks are not possible. -At this range, ranged attacks can be made normally. |
Long | 75-100 feet. | -At this range, melee weapon attacks are not possible. -At this range, throwing ranged attacks are made with disadvantage. -At this range, ranged attacks can be made normally. |
Very Long | 150-250 feet. | -At this range, melee weapon attacks are not possible. -At this range, throwing ranged attacks are not possible. -At this range, ranged attacks can be made normally. |
Extreme | 300-500 feet. | -At this range, melee weapon attacks are not possible. -At this range, throwing ranged attacks are not possible. -At this range, ranged attacks can be made with disadvantage. |
Character's can take the 'Move' action to get closer or further from a certain enemy or group of enemies.
How to Roll
Now that you know when to roll dice, how do you roll them on a Play-By-Post forum? Simple. When you're making a post in-character that calls for a dice rolls. You can type in GVEKw63_· and fill the brackets with the proper dice and modifiers 1d20+3 for example or 1d12+5, ect. This will result in the dice being rolled once the post is published.
How to Roll
Now that you know when to roll dice, how do you roll them on a Play-By-Post forum? Simple. When you're making a post in-character that calls for a dice rolls. You can type in GVEKw63_· and fill the brackets with the proper dice and modifiers 1d20+3 for example or 1d12+5, ect. This will result in the dice being rolled once the post is published.